Tag Archives: SWTOR

Reinventing the Conversation Wheel: A Commentary on Peer Pressure

BioWare is famous— perhaps infamous, even— for its conversation wheel. It’s the game mechanic that allows players to mold and shape their experience as the story unfolds by choosing responses to NPCs via conversation/RPG cutscenes. In the first Knights of … Continue reading

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Not “Bad,” Just Misunderstood

When I first started playing WoW, I thought there was a clear difference between Alliance and Horde. It was a matter of “good guys” versus “bad guys,” where the former had noble and generally “good” intentions, while the latter had … Continue reading

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Mini-Post: SWTOR and the F2P Dilemma

Ever since E3, rumors have surrounded Bioware and Star Wars: The Old Republic, chiefly in the department of switching to a free-to-play (F2P) format— or, at least a free-to-play-until-X-level model like WoW currently has. This is music to a lot … Continue reading

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Beta Testing “Star Wars: The Old Republic” (Part 2)

“More to say, have you” on the Old Republic beta, Toriah? Why yes, Yoda, I do. Quite a bit, actually. Map features and UI One of the things I missed from playing Diablo II was having a map overlay on … Continue reading

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Beta Testing “Star Wars: The Old Republic” (Part 1)

It sounds so exciting and official. I’d never beta tested anything in my life before. And, of course, in my excitement I completely neglected to take any screenshots. So, get ready for a lot of text. Boy, do I mean … Continue reading

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